Memory Match Up
by Prinston Neil Rodrigues
Check out "Memory Match Up" by Prinston Neil Rodrigues - featuring Background Image, Sprite Manager, Sprite Store and more. 3.10m views. Try this Snapchat Lens on Easy Lens.
3.10m views
Features
- Background Image: A beautiful, vibrant anime panel-style game-art background (clean composition, soft depth, cel-shaded look, subtle speed lines / halftone texture, colorful but not distracting). Keep the user visible using segmentation.
- Sprite Manager: Manages the 2D sprite scene graph for the 4x4 memory grid, including card sprites, flip animation (scale/alpha), hit testing, and match/mismatch visibility.
- Sprite Store: Provides textures for the memory game: one shared card back plus 8 unique 3D fruit card faces (each used twice). Card back remains a solid black circle-style design (black fill, clean edge, centered; minimal/no other markings). Texture names must remain exactly as the code expects: card_back and the 8 face textures named: icon_apple, icon_star, icon_heart, icon_moon, icon_crown, icon_flower, icon_lightning, icon_diamond.
- Text On Screen: On-screen UI label showing Attempts at the top-center. Updates after each pair attempt is resolved.
- Text On Screen: On-screen UI label showing Time in a top corner. Updates once per second; when it reaches 0, the game ends and input is disabled.
- Leaderboard: Global leaderboard for memory match scores
- Touch Events: Provides tap/touch events used to select and flip cards via Sprite Manager hit testing.
- Face Retouch: Applies a natural, subtle face retouch while playing (auto mode).