Fruit Slice Rush
by rabel turk
Check out "Fruit Slice Rush" by rabel turk - featuring Canvas API, Touch Events, Persistent Storage and more. 113.3k views. Try this Snapchat Lens on Easy Lens.
113.3k views
Features
- Canvas API: Five-minute Fruit Slice Challenge canvas with reliable menus, HUD, countdown, result views, combo waves, and pause flow. Preserve high, slow coordinated fruit arcs, brief in-game bomb shake only, scoring, saved high score, and all current visual design. The Game Over and Time's Up screens must render in fixed screen coordinates with large, non-overlapping Play Again, Home, and Exit controls. Clear every gameplay touch, swipe, pause, shake, and modal state before drawing either result screen, and ensure all result hit areas remain active for the full screen.
- Touch Events: Touch down, move, and up input for canvas UI and slicing. In Game Over or Time's Up, process taps against the result controls before any active-touch, pause, or swipe guard; do not require a matching touch ID for those controls. Clear stale touch ownership on transition to results and on every result button tap. Route Play Again, Home, and Exit through independent, normalized full-screen hit testing so result navigation stays responsive.
- Persistent Storage: Local best-score storage for the arcade game; safely fall back to a zero score when no saved record exists.
- Sound: Fast crisp arcade swipe and fruit-slice sound effect.
- Sound: Dramatic arcade bomb explosion and warning sound effect.
- Sound: Bright responsive arcade button click sound effect.