Creature.Battle 3D
by 🇸🇦/TAHANI
Check out "Creature.Battle 3D" by 🇸🇦/TAHANI - featuring Sound, Sound, Sound and more. Try this Snapchat Lens on Easy Lens.
Features
- Sound: Fiery spell attack whoosh and impact
- Sound: Water splash spell impact
- Sound: Crackling electric combat impact
- Sound: Fast wind gust attack whoosh
- Sound: Dark low-frequency magic impact
- Sound: Rocky stone shield block impact
- Sound: Crystal guard chime
- Sound: Punchy battle hit impact
- Sound: Triumphant magical victory fanfare
- Sound: Short dramatic defeat stinger
- Leaderboard: Battle performance leaderboard for completed matches
- Core3D: Original turn-based 3D elemental creature battle in a lush, unobstructed forest clearing. Preserve the compact padded HUD, smooth action-driven battle camera, forest terrain, platforms, elemental projectiles and impacts, guard effects, cinematic entrances and exits, replay, haptics, and combat sounds. At every battle start and replay, procedurally assemble two readable, distinct original fighters with randomized silhouettes, proportions, appendages, palettes, glow details, names, and expressive idle, entrance, attack, guard, impact, defeat, and victory animation. Independently generate a unique four-action move set for each creature from the elemental attack and guard pool, with no duplicate moves within a creature’s set. Run a strict alternating-turn flow: after the entrance sequence, enter the user turn and enable only the four player move buttons; after the user selects one move, immediately disable all player move buttons, resolve that move fully, show the AI RIVAL turn state, then let AI RIVAL choose and resolve exactly one move from only its own move set. After the AI action completes, return to the user turn and re-enable the player move buttons. Do not allow extra selections, overlapping actions, or AI actions during the user turn. Use the stable human label YOU, label the opponent AI RIVAL, and display the human turn prompt as “Your Turn” with exact capitalization.
- Text On Screen: Compact, small centered battle-status text for turn prompts, move results, and final win or loss messages. Show “Your Turn\nChoose a move.” when player controls are active, and “AI RIVAL’s Turn” while player controls are locked and the AI is choosing or resolving its one action. Use a slim rounded dark translucent backing panel with substantially increased, even inner padding on every side.
- Text On Screen: Extra-compact top-left health panel at position (0.23, 0.10), left-aligned and constrained within the left fifth of the screen. Show YOU, the randomized player creature name, and current HP. Use smaller text and a slim rounded dark translucent backing panel with substantially increased, even inner padding while retaining the compact width.
- Text On Screen: Extra-compact top-right health panel at position (0.77, 0.10), right-aligned and constrained within the right fifth of the screen. Show AI RIVAL, the randomized opponent creature name, and current HP. Use smaller text and a slim rounded dark translucent backing panel with substantially increased, even inner padding while retaining the compact width.
- UI Button: Bottom-left player move button; its label updates to a random available elemental move each battle. Enable only during “Your Turn” and lock immediately after one move selection until AI RIVAL completes its turn. Position (0.29, 0.76), scale 0.8.
- UI Button: Bottom-right player move button; its label updates to a random available elemental move each battle. Enable only during “Your Turn” and lock immediately after one move selection until AI RIVAL completes its turn. Position (0.71, 0.76), scale 0.8.
- UI Button: Lower-left player move button; its label updates to a random available elemental move or guard action each battle. Enable only during “Your Turn” and lock immediately after one move selection until AI RIVAL completes its turn. Position (0.29, 0.89), scale 0.8.
- UI Button: Lower-right player move button; its label updates to a random available elemental move each battle. Enable only during “Your Turn” and lock immediately after one move selection until AI RIVAL completes its turn. Position (0.71, 0.89), scale 0.8.
- Haptics: Tactile battle feedback
- UI Button: Replay button labeled Play Again; position (0.5, 0.68), scale 1.0.