Robot Arena Duel
by فهد تغطيات جدة مكة
Check out "Robot Arena Duel" by فهد تغطيات جدة مكة - featuring Sound, Sound, Sound and more. Try this Snapchat Lens on Easy Lens.
Features
- Sound: Plasma bolt / weapon charge SFX
- Sound: Laser disc throw / energy slice SFX
- Sound: High-voltage electric hit / zap impact SFX
- Sound: Magnetic shockwave / force pulse SFX
- Sound: Heavy mech slam / servo-driven strike SFX
- Sound: Energy shield block / force-field impact SFX
- Sound: Shield calibrate / digital barrier shimmer SFX
- Sound: Punchy battle hit impact
- Sound: Digital victory sequence / cyber win stinger SFX
- Sound: Digital defeat sequence / system failure stinger SFX
- Leaderboard: Battle performance leaderboard for completed matches
- Core3D: Original turn-based 3D ROBOT battle in a glowing cyberpunk arena. Replace the lush forest clearing with a holographic grid floor and neon-lit arena: dark metallic ground plane with luminous grid lines, electric floor rings around each platform, energy pylons and holographic light towers placed outside all camera sightlines, floating translucent screens/billboards orbiting far in the background, and subtle digital haze instead of mist/sun shafts. Replace the two procedural fantasy creatures with two distinct original neon battle robots assembled per match/replay: readable mechanical silhouettes, hard-surface plating, joints, antennae, shoulder modules, contrasting neon palettes, emissive strips, and glowing eyes; keep randomized proportions/appendages and unique robot-style names per battle. Replace elemental projectiles and impacts with sci‑fi attacks while preserving exact turn-based flow, button lock/unlock, camera choreography, guard effects, cinematic entrances/exits, replay, haptics, sounds, compact padded HUD, and leaderboard scoring. Keep stable labels YOU and AI RIVAL and the exact ‘Your Turn’ prompt capitalization.
- Text On Screen: Compact, small centered battle-status text for turn prompts, move results, and final win/loss messages, with a slim rounded dark translucent backing panel and increased even inner padding. Copy updates to robot-combat language (e.g., ‘Your Turn\nSelect a command.’ and ‘AI RIVAL’s Turn’).
- Text On Screen: Extra-compact top-left health panel at position (0.23, 0.10), left-aligned and constrained within the left fifth of the screen. Show YOU, the randomized player creature name, and current HP. Use smaller text and a slim rounded dark translucent backing panel with substantially increased, even inner padding while retaining the compact width.
- Text On Screen: Extra-compact top-right health panel at position (0.77, 0.10), right-aligned and constrained within the right fifth of the screen. Show AI RIVAL, the randomized opponent creature name, and current HP. Use smaller text and a slim rounded dark translucent backing panel with substantially increased, even inner padding while retaining the compact width.
- UI Button: Bottom-left player move button; label updates each battle to a random available ROBOT attack/defense command. Enable only during ‘Your Turn’ and lock immediately after one selection until AI RIVAL completes its turn. Position (0.29, 0.76), scale 0.8.
- UI Button: Bottom-right player move button; label updates each battle to a random available ROBOT attack/defense command. Enable only during ‘Your Turn’ and lock immediately after one selection until AI RIVAL completes its turn. Position (0.71, 0.76), scale 0.8.
- UI Button: Lower-left player move button; label updates each battle to a random available ROBOT attack/defense command. Enable only during ‘Your Turn’ and lock immediately after one selection until AI RIVAL completes its turn. Position (0.29, 0.89), scale 0.8.
- UI Button: Lower-right player move button; label updates each battle to a random available ROBOT attack/defense command. Enable only during ‘Your Turn’ and lock immediately after one selection until AI RIVAL completes its turn. Position (0.71, 0.89), scale 0.8.
- Haptics: Tactile battle feedback
- UI Button: Replay button labeled Play Again; position (0.5, 0.68), scale 1.0.