School Rush
by Sultan
Check out "School Rush" by Sultan - featuring Bitmoji Character, Sound, Sound and more. Try this Snapchat Lens on Easy Lens.
Features
- Bitmoji Character: Player Bitmoji runner in the 3D store, with a simple procedural student fallback when no Bitmoji is available.
- Sound: Short thermal receipt paper-feed and unroll sound.
- Sound: Playful wet juice-slip skid sound.
- Sound: Bright cash-register confirmation for collecting a school-supply item.
- Sound: Quick arcade Dash whoosh.
- Leaderboard: School Rush completed-run score leaderboard, presented after the Capture & Challenge result flow.
- Canvas API: Opening receipt prompt with a concise English instruction card: “Move with the joystick. Collect glowing items automatically. Tap Dash to burst ahead. Avoid hazards — you have 3 hearts. Tap to start.” It transitions into the existing 60-second HUD with three hearts, checklist, graph-paper receipt animation, checked/missed icons, grade stamp, BEST result, and final-ten-seconds light flicker.
- Joystick: Fixed bottom-left movement joystick for continuous runner steering.
- UI Progress Bar: Dash cooldown refill indicator, position [0.78, 0.70], width 0.28, height 0.04; kept above the Dash button.
- UI Button: Large bottom-right Dash button labeled "Dash", position [0.78, 0.84], scale 1.0; active only during the run.
- UI Button: Oversized results-only button labeled "Capture & Challenge", position [0.50, 0.84], scale 1.0; appears before leaderboard presentation.
- Generated Music: Looping faster handclap-forward instrumental school-pop cue for the final ten seconds.
- Generated Music: Looping compact upbeat instrumental school-pop cue for the main shopping run.
- Haptics: Short receipt-feed tick and stronger grade-stamp impact haptics.
- Persistent Storage: Local storage for best earned grade and fastest successful completion time.
- Core3D: Camera-off, ¾ overhead behind-the-runner low-poly school-supplies store with an extended randomized aisle route, denser shopper and cart traffic, more falling boxes and juice slips, dangerous floor pits, six billboard pickups, and a physics-aware runner.
- Touch Events: Tap input for dismissing the opening empty receipt and beginning the run.