Fruit Bomb Rush
by R
Check out "Fruit Bomb Rush" by R - featuring Sprite Store, Sprite Store, Sprite Manager and more. Try this Snapchat Lens on Easy Lens.
Features
- Sprite Store: Core game sprites. Whole and half fruit assets are centered, front-facing, upright, and isolated on transparent backgrounds; splash assets are compact centered bursts. Controller names must match these assetName values exactly.
- Sprite Store: Additional centered juice splash sprites and a front-facing neon bomb hazard on transparent backgrounds. Controller names must match these assetName values exactly.
- Sprite Manager: Renders whole fruit, two separated sliced-half sprites per cut, short-lived juice splashes, and rising neon bomb hazards over the transparent live camera.
- Canvas API: Draws the compact modern neon HUD, top-left score and best, top-right 60-second timer, two heart life icons, rising-intensity progress accent, glowing blade trail, juice micro-particles, bomb-hit feedback, combo notifications, and replay screen accents without covering the live camera.
- Text On Screen: Displays the final score, new-best status, and tap-to-play-again call to action at round end; hidden during active play and changed dynamically by the controller.
- Persistent Storage: Stores only the player's local best score between sessions.
- Physics2D: Simulates upward fruit and bomb launches, downward gravity, rotation, and outward-tumbling sliced halves. Bodies are screen-relative and rise from below the bottom edge into the central play area.
- Touch Events: Captures continuous swipe paths for blade slicing and tap-to-replay while blocking default swipe navigation during gameplay.