Knockdown Master
by m🔰
Check out "Knockdown Master" by m🔰 - featuring Confetti, Screen Particles, Text On Screen and more. Try this Snapchat Lens on Easy Lens.
Features
- Confetti: Final victory confetti burst
- Screen Particles: Full-screen golden particles enabled only during major rewards and final victory
- Text On Screen: Top-left LEVEL n/15 and THROWS LEFT display at position (0.16, 0.08)
- Text On Screen: Top-center SCORE and COMBO multiplier display at position (0.50, 0.08)
- Text On Screen: Top-right BEST score display at position (0.84, 0.08)
- Text On Screen: Centered tutorial, combo, bonus, unlock, and level-result callouts at position (0.50, 0.38)
- Text On Screen: Centered end-of-run score recap at position (0.50, 0.48): final score, best score, level, accuracy, best combo, and new-record status
- UI Button: RETRY button at position (0.84, 0.17), scale 0.8; visible only after a failed round
- UI Button: SMALL Ball selector at position (0.22, 0.82), scale 0.8; locked until Level 3 and shown only while BALL is selected after unlocking.
- UI Button: MEDIUM ball size selector at position (0.50, 0.82), scale 0.8.
- UI Button: LARGE Ball selector at position (0.78, 0.82), scale 0.8; locked until Level 5 and shown only while BALL is selected after unlocking.
- UI Button: BALL selector at position (0.22, 0.91), scale 0.8.
- UI Button: TEDDY selector at position (0.50, 0.91), scale 0.8; locked until Level 6.
- UI Button: ARROW selector at position (0.78, 0.91), scale 0.8; locked through Level 10 and unlocked only after the Level 10 second boss is completed.
- UI Button: PLAY AGAIN at position (0.28, 0.72), scale 0.8
- UI Button: ENDLESS MODE at position (0.72, 0.72), scale 0.8
- Sound: Fast arcade whoosh with punchy impact
- Sound: Soft cartoon throw and plop impact
- Sound: Fast precision shot whoosh
- Sound: Ascending arcade combo chime
- Sound: Golden coin reward jingle
- Sound: Triumphant victory fanfare
- Core3D: Fixed-camera colorful 2.5D arcade arena with exactly 15 escalating physics knockdown levels. Preserve Levels 1–14, gradual Ball-size and tool unlocks, authentic physics knockdown validation, score bonuses, combos, limited throws, and retry flow. Use Carnival scenery for Levels 1–5, Toy and Bowling Arcade for Levels 6–10, Arcade Target Arena for Levels 11–14, and subtle animated neon lighting for Level 15. Complete the Level 15 FINAL BOSS as a challenging but fair multi-platform Neon Final Arena: retain its exact layered formation of two balloons flanking a central Golden Target, two bullseyes below, two bottles, four cans, three left cups, and three right bowling pins. Add a moving lower platform holding four cups on the left and four pins on the right, vertically moving precision targets, distant small targets, and clustered physical targets. Keep Ball useful for controlled chain reactions, Teddy for clustered targets, and Bow and Arrow for balloons, bullseyes, Golden Targets, and precision shots. After Level 15, unlock Endless Master with increasingly difficult randomized rounds made only from cups, cans, bottles, pins, balloons, bullseyes, boxes, Bonus Targets, and Golden Targets; include rare score, throw, slow-time, Power Ball, Giant Teddy, and Golden Arrow power-ups. Keep all visual assets lightweight and target 60 FPS mobile performance.
- Persistent Storage: Local persistent best score, highest campaign level, best combo, and accuracy records
- Touch Events: One-finger drag aiming and release throwing input.
- Glasses: Blue-tinted glasses