Pixel Rush 1985
by Akshat 🔥
Check out "Pixel Rush 1985" by Akshat 🔥 - featuring Canvas API, Sprite Store, Sprite Store and more. Try this Snapchat Lens on Easy Lens.
Features
- Canvas API: Draws the opaque retro city backdrop, skyline, road, and ground as the dedicated back layer beneath all pooled gameplay sprites.
- Sprite Store: Core game sprite sheets and objects, consistently oriented for a right-facing hero and left-facing enemies.
- Sprite Store: World and effect sheets for modular city facades, pixel explosions, power-up icons, and 8-bit transition bursts.
- Sound: Triggered one-shot jump bleep.
- Sound: Triggered one-shot metallic coin pickup.
- Sound: Triggered ascending power-up chime.
- Sound: Triggered descending damage error tone.
- Sound: Triggered level-complete arcade sting.
- Sound: Triggered 8-bit game-over jingle.
- Sound: Compact one-shot UI and restart blip.
- Haptics: Provides short coin ticks, medium damage pulses, and a stronger new-high-score milestone pulse.
- Persistent Storage: Stores the local high score and highest reached level under an isolated PIXEL RUSH namespace, with defensive access from the controller.
- Touch Events: Captures immediate single and double taps only in the central play region, blocks Snapchat's default double-tap camera switch, and prevents multi-touch jumps.
- Sprite Manager: Runs the pooled 2D game scene for the animated hero, hazards, moving platforms, collectibles, sprite-sheet frames, collisions, and reusable entity lifecycles.
- Selfie Widget: Shows a compact circular live selfie view at the top center, separated from the arcade HUD and final score board.
- Canvas API: Draws front-layer arcade text, HUD, countdown, score popups, scanlines, flashes, transitions, and the final score board above all gameplay sprites without covering the world background.