Tiny Balance Valve
by Nazarii Serediuk
Check out "Tiny Balance Valve" by Nazarii Serediuk - featuring Canvas API, Core3D, Touch Events and more. Try this Snapchat Lens on Easy Lens.
Features
- Canvas API: Transparent HUD and game panels strictly clipped to the central gameplay window only; outer pixels stay fully transparent. Remove the blue gameplay-zone outline completely: do not draw any border, frame, edge glow, or safe-area guide. Show SCORE, DISTANCE, COMBO, water-level indicator, and exactly three heart slots during play; show title, four-step instructions, and Tap to Start before play; show final score, distance, perfect passes, best combo, and Tap to Restart after game over. Never draw UI, feedback, borders, or text beyond the window edges.
- Core3D: Fixed three-quarter procedural arcade tunnel, strictly hard-clipped to the central gameplay window: 15% left/right, 10% top, 20% bottom. Keep the tiny auto-moving boat, flat numeric aqua water surface, glass pipe, chunky ceiling/floor gates, coins, checkpoints, bubble feedback, and slightly smaller valve wheel entirely inside this mask. Keep the smaller wheel in the lower corner with a proportionally reduced circular drag area. Increase difficulty through a faster speed ramp, more frequent alternating high/low gate routes, and narrower openings, while validation guarantees every required water-level change remains achievable with the existing valve response before each gate. Keep clockwise wheel rotation synchronized with water rise and counter-clockwise rotation with water lowering. Use a fixed screen-space camera only, with device, world, surface, and point-cloud tracking disabled. Cull or clip geometry, particles, and effects at all four borders; outer pixels stay fully transparent. Use current-frame rendering only, without motion blur, temporal accumulation, trails, afterimages, or silhouettes.
- Touch Events: Tap start/restart input plus circular drag tracking restricted to the slightly smaller valve wheel in the lower corner of the gameplay window. Reduce the valve touch radius proportionally to the wheel. Treat clockwise drag in screen coordinates as clockwise valve rotation and water rise; treat counter-clockwise drag as counter-clockwise rotation and water lowering. Reject all gameplay drag movement outside the safe gameplay boundaries.
- Leaderboard: Yearly Tiny Balance Valve score leaderboard. At the end of each completed three-life run, submit the final score once and open the ranking view so players can compare their highest run scores.