Rolling Mold Run
by Nazarii Serediuk
Check out "Rolling Mold Run" by Nazarii Serediuk - featuring Canvas API, Core3D, Touch Events and more. Try this Snapchat Lens on Easy Lens.
Features
- Canvas API: Perfectly upright, unrotated transparent portrait game canvas with no visible border, outline, or blue frame around the safe gameplay window. Keep the HUD, hearts, panels, wheel guide, particles, and touch region level and fully contained inside the inset safe gameplay window; nothing draws beyond its boundary.
- Core3D: Upright portrait toy-factory arena with a slightly elevated fixed three-quarter camera and no arena, camera-roll, or HUD tilt. Richly layered soft-rubber roller with rounded end caps, inset hubs, subtle tread/profile ridges, and smooth state-only profile reshaping; a thick machined mold wheel with deep grooves, spokes, bolts, hub, and readable profile markers; and a straight track with beveled lanes, guard rails, seams, support details, and crisp warning line. Each profile gate is a chunky multi-part factory frame with beveled posts, inset accent strips, profile-shaped aperture cues, readable front-facing labels, and small indicator lights; bonus collectibles have a polished faceted toy finish. Gradually increase the rolling pace over the run with a smooth, capped difficulty ramp while retaining enough profile-shaping time for every validated gate sequence. Preserve the exact same geometry ownership through transitions so no previous profile mesh, ghosting, trails, duplicate objects, temporal accumulation, or motion blur remains visible. Keep device, world, surface, and point-cloud tracking disabled, and fit all projected 3D content entirely inside the inset safe gameplay window.
- Touch Events: Tap-to-start and tap-to-restart events plus circular mold-wheel drag input, accepted only inside the upright safe gameplay window. The drag rotates only the mold wheel and never tilts or rotates the arena.
- Leaderboard: Yearly high-score leaderboard for Tiny Rolling Mold. The final run score is submitted and displayed only when all three lives are lost.