Spin Cat Crossing
by moussa askar
Check out "Spin Cat Crossing" by moussa askar - featuring Post Process - Adjust, Sound, Sound and more. Try this Snapchat Lens on Easy Lens.
Features
- Post Process - Adjust: Four-color arcade grade (yellow/red/black/white) with strong contrast and minimal extra hues.
- Sound: Short playful rounded hop sound for each successful cat grid hop.
- Sound: Bright metallic coin-jingle sound for a collected coin.
- Sound: Crisp bright arcade UI click for buttons and menu actions.
- Sound: Short clean cartoon water-splash impact for an unsupported river landing.
- Text On Screen: Start-screen title text: “OIIA Road Spin”, in a clean playful arcade font, centered high on screen.
- Text On Screen: Start-screen instruction text: “Tap to cross forward. Swipe left or right to sidestep. Avoid traffic. Ride logs.” placed below the title.
- Text On Screen: Large top-center dynamic score display, visible during gameplay.
- Text On Screen: Compact top-left dynamic coin-count display, visible during gameplay.
- Text On Screen: Compact best-score display beside the score HUD, visible during gameplay.
- Text On Screen: Centered dynamic overlay for milestones, pause state, and game-over results including final score, best score, coins, and a playful message.
- UI Button: Start-screen Play button, scale 1, positioned at [0.50, 0.66].
- UI Button: Start-screen Sound toggle button, scale 0.8, positioned at [0.31, 0.78].
- UI Button: Start-screen Music toggle button, scale 0.8, positioned at [0.69, 0.78].
- UI Button: Compact Pause button in the top-right, scale 0.8, positioned at [0.84, 0.10].
- UI Button: Compact in-game Sound toggle beside pause, scale 0.8, positioned at [0.63, 0.10].
- UI Button: Game-over Play Again button, scale 0.8, positioned at [0.30, 0.76].
- UI Button: Game-over Main Menu button, scale 0.8, positioned at [0.70, 0.76].
- Generated Music: Looping original upbeat instrumental arcade soundtrack with a playful neon-night feel.
- Touch Events: Invisible open-area gesture input: a short tap hops the cat forward one tile; a clear horizontal swipe hops exactly one tile toward the swipe side. Vertical or ambiguous drags do nothing, with a 0.12-second debounce and no backward input.
- Model Store: Named 3D asset set with a dedicated CAT PLAYER asset in slot 0, displayed uniformly at 82.8% of its original scale after an additional 10% reduction from its current size; traffic-only compact car, taxi, pickup truck, delivery van, bus, and truck assets remain in later slots, with separate static low-poly tree and grass-edge scenery assets reserved exclusively for non-walkable grass decoration.
- Persistent Storage: Local save for best score, total coins, sound and music preferences, and unlocked neon-night cat cosmetics.
- Core3D: Existing endless voxel crossing world with CAT PLAYER as the sole controlled character, now uniformly 10% smaller than its previous size at 82.8% of original scale, with a proportionally scaled, slightly forgiving collision body; all traffic, scenery, hazards, controls, camera, scoring, and game-over behavior remain unchanged.