I Fight Monsters
by L Trowbridge
Check out "I Fight Monsters" by L Trowbridge - featuring Sprite Store, Sprite Store, Canvas API and more. Try this Snapchat Lens on Easy Lens.
Features
- Sprite Store: Four uploaded pixel monster and demon animation frames for enemy movement, attack warning, and strike states
- Sprite Store: Your uploaded snake, skull, spider-skull, bat, dragon, and insect minion frames, named for their matching movement and attack states
- Canvas API: Genuinely opaque pure-white game field that fully covers the live camera, with no arena panels, lane lines, borders, floor shading, shadows, or backdrop decoration; retain only essential attack-warning rings, comic hit bursts, three large life hearts, high-contrast damage feedback, and a centered game-over screen on a plain opaque white background
- Sprite Store: Five uploaded hero frames in order: stance, guard, wind-up, punch, and kick; plus five uploaded pixel monster and demon frames for enemy idle and movement states
- Sprite Manager: Lower-center hero with readable stance-to-attack animation. Begin with a calm introductory delay and gradually introduce the enemy roster: wave 1 uses only the standard red horned monster, then each early wave introduces one new minion family while keeping encounters single-type. After the early progression, mix only already introduced minion families together. Keep standard minions half size and multi-hit elites full size with no glow. Preserve the double-sized pixel demon mini-boss and later giant bosses based on each unlocked uploaded monster family. Make every completed enemy strike visibly remove one life, strengthen mini-boss and boss attacks, vary their clearly visible screen placements, and introduce paired Wayne enemies in later mixed waves. All bosses remain free of glow effects.
- Text On Screen: Top-safe score, wave, three-heart health, approach and strike warnings, finisher status, and large named HP status for every mini-boss or giant boss; hide this HUD during the centered game-over screen, which shows the final score and tap-to-restart instruction
- UI Progress Bar: Heroic combo meter above the arena, filling across six consecutive successful hits
- UI Progress Bar: Large boss HP bar centered below the combo meter, visible for the pixel demon mini-boss and every later giant monster boss encounter
- Touch Events: Full-screen left and right tap zones for attacks and tap-to-restart after defeat