Fireline Evac
by Андрій Мельник
Check out "Fireline Evac" by Андрій Мельник - featuring Background Image, Canvas API, Selfie Widget and more. Try this Snapchat Lens on Easy Lens.
Features
- Background Image: Photo-real burning building interior backdrop with smoky amber light, charred walls, broken windows, and an open central area for the game floor plan
- Canvas API: Emergency-themed safe-area HUD with reduced-size UI labels, first-launch instructions, hints, game-over typography, and a prominent per-level countdown timer; remove the leaderboard-submission and restart-instruction messages from the game-over panel; retain level and rescue counters, score feedback, and brief ember celebration within 15% top/side and 20% bottom insets
- Selfie Widget: One small circular live selfie window in the upper-right safe area, inset 15% from top and right edges
- Joystick: Bottom-left continuous movement control in the reserved bottom UI area, inset from the left and bottom edges; reverse vertical movement so upward input moves the firefighter downward and downward input moves upward
- UI Button: Centered Start button for the first-launch instruction screen; position [0.5, 0.72], scale 1.0; hidden after the game begins
- UI Button: Centered Restart button for the game-over screen; position [0.5, 0.72], scale 1.0; visible only after a loss
- Leaderboard: Global Fireline Evac leaderboard for final run scores
- Sound: Short positive digital radio-style confirmation chirp for every successful evacuation level clear
- Core3D: Isometric rescue game world with procedural floor lanes, a detailed distinctive firefighter player character with a readable lightweight run cycle, highly visible rescued civilian characters with enlarged high-contrast silhouettes, bright rescue vests, reflective trim, simple overhead rescue markers, and lightweight run cycles, trailing civilian queue, a polished 3D emergency escape exit, collisions, endless level generation, layered 3D fire barriers, and low perimeter fire walls framing the room; make the existing exit a prominent cyan-lit industrial egress portal with a glowing EXIT sign, paired safety bollards, striped threshold, framing rails, and a restrained rotating rescue beacon that remains clear from every isometric level layout. Generate every level as a unique, readable mission with a fresh room footprint, start and exit placement, alternate routes, civilian distribution, safe-room detours, choke points, fire-wall formations, moving fire sweeps, timed opening lanes, optional high-risk rescues, and one distinct objective pattern; increase challenge fairly without repeating layouts, while preserving clear paths, complete playable-floor visibility, 60 FPS performance, and a screen-space camera without world tracking
- Persistent Storage: Stores whether the player has dismissed the first-launch instruction screen
- Touch Events: Touch handling that consumes double taps to keep the game camera unchanged