Eyeball Plinko
by Rajput Larka
Check out "Eyeball Plinko" by Rajput Larka - featuring Canvas API, Physics2D, Touch Events and more. Try this Snapchat Lens on Easy Lens.
Features
- Canvas API: Procedural portrait heavy-metal Eyeball Plinko board with blackened steel and brushed-gunmetal panels, chrome nail field, and ember-red split pins. Replace the board title text from “HEAVY METAL PLINKO” to “How’s your luck today?” and render that title in bold red. Preserve all other board styling, pocket labels, HUD, and end-screen visuals as-is.
- Physics2D: Gravity-driven physics for multiple simultaneously active eyeballs, chrome nail grid, central red split pins, elastic side bumpers, ten pocket walls and bottom sensors, two extra-ball award sensors, 100-point scoring for the added pockets, per-eyeball anti-stall recovery, and GREEN shrink+bounce nails placed in the middle of the peg field. Maintain robust in-bounds containment so active balls never escape the board. Strengthen anti-stall so balls never stop mid play: detect perched/low-speed/no-progress states more aggressively, apply additional gentle nudges as needed, and if still unresolved promptly resolve the ball into the nearest pocket without affecting already pocketed/settled balls. Improve pocket reliability so active balls consistently fall into pockets via stronger funneling and expanded near-pocket guidance/resolve across the entire pocket zone. Keep the two rotating saw-blade bumpers in their original symmetric top-board positions, preserving their rotation speed, larger size, collision radius, and deflection behavior. Preserve all existing scoring, splitting, free-ball, shuffling-at-start, and stall-recovery behavior, only making it more reliable.
- Touch Events: Tap input for timing each ball release and manually starting a fresh three-ball score chase after viewing the completed board.
- Leaderboard: Your Luck Today high-score leaderboard for completed Eyeball Plinko totals.
- Persistent Storage: Level unlock persistence
- UI Progress Bar: Level progress HUD
- Text On Screen: Level label HUD
- UI Button: Start / next level button