Fragment Room Game
by Anjali Sharma
Check out "Fragment Room Game" by Anjali Sharma - featuring Canvas API, UI Progress Bar, Text On Screen and more. Try this Snapchat Lens on Easy Lens.
Features
- Canvas API: Live camera game scene
- UI Progress Bar: Lens Studio progress HUD
- Text On Screen: Bold native progress counter
- Text On Screen: Polished Lens Studio toast
- Sprite Store: Stores the supplied room reference and polished transparent storybook sprites for the window, curtains, bed, lamp, mirror, large realistic sofa, new square walnut wall clock, trash can, and woman. Colored art is used only for shelf icons and placed objects, never for an unplaced guide.
- Sprite Store: Holds recognizable partial pale-ivory chalk clue sprites for the room items. Every unplaced guide has a hollow transparent interior and broken object-shaped contours; the clock guide is now strictly its outer softly rounded square case silhouette, with no face circle, hands, numerals, or interior marks.
- Sprite Store: Stores painted wall artwork and the Snapchat ghost logo along with recognizable partial ivory chalk outlines. Wall items start as hollow, transparent, broken object-shaped contours, then reveal as full-color art after correct placement.
- Sprite Store: Stores the painted table and ceramic jug with recognizable partial true-alpha chalk outlines. Their unplaced guides are hollow, transparent, and visibly shaped like the matching furniture with deliberate contour gaps; painted art appears only after correct placement.
- Sound: Plays one soft magical restoration chime for every correct item placement. It does not loop and no background music is added.
- Confetti: Starts a joyful burst of colorful confetti only after all thirteen room pieces have been correctly restored, then stops cleanly when the game is replayed.
- Sound: Plays a short warm storybook victory jingle only when the thirteenth and final room piece is correctly placed. It does not play on normal placements and does not loop.
- Sound: Plays one bright magical completion fanfare alongside the final-room celebration, confetti, and banner. It does not loop.
- Sound: Plays one soft, low wrong-placement cue whenever any draggable item is dropped outside its correct outline, including curtains attempted before the window. The item immediately returns to the inventory shelf; the sound does not loop and never plays for a correct placement.
- Touch Events: Captures all drag and horizontal-scroll gestures inside the raised inventory shelf, preventing Snapchat navigation gestures from interrupting the playable room. The Lens provides its own concise bed-drag cue.