Blur
Blurs the picture around a sharp area, so a face or an object stands out. Choose the shape of the sharp area: a circle, a square or a strip across the screen.
Color grade, adjust, blur, or enhance the whole look of a Lens.
Made with this blockInputs
typeintDetermines the shape of the mask that defines the sharp area. Values:
4 values
- 0
- Horizontal: A horizontal strip remains sharp (Tilt-shift style).
- 1
- Vertical: A vertical strip remains sharp.
- 2
- Circular: A round area in the center remains sharp.
- 3
- Square: A rectangular/square area remains sharp.
intensityfloatThe strength of the blur. Range: 0.0 to 3.0 Logic: Values below 1.0 are subtle. Standard usage is between 1.5 and 2.5.
featherfloatBlur feather. Controls the softness of the transition between the sharp zone and the blurred area. Range: 0.0 (Hard edge) to 7.0 (Very smooth/wide gradient).
sizefloatRole: Controls the size of the sharp zone (the area of the image that remains unblurred). Range: 0.0 to 5.0 Behavior: Value 0.0: The sharp area is minimal and centered. Most of the screen will be covered by the blur effect. Value 5.0: The sharp area is maximum, expanding beyond the screen edges. The blur effect will be completely pushed out of view. Usage: Use low values (0.1 - 1.0) to create a "tunnel vision" or "focus" effect on a specific subject. Use high values (4.0 - 5.0) to gradually remove the blur and reveal the full, sharp image.
horizontalOffsetfloatHorizontal offset of the blur mask. Moves the center of the sharp zone. Range: -0.5 to 0.5. Behavior: 0.0: Centered. -0.5 or 0.5: The center of the mask moves to the very edge of the screen, leaving exactly half of the sharp zone visible. Constraints: If type is 0 (Horizontal), horizontalOffset has no effect.
verticalOffsetfloatVertical offset of the blur mask. Moves the center of the sharp zone. Range: -0.5 to 0.5. Behavior: 0.0: Centered. -0.5 or 0.5: The center of the mask moves to the very edge of the screen, leaving exactly half of the sharp zone visible. Constraints: If type is 1 (Vertical), verticalOffset has no effect.
More in Filters & Color
- Coloring PagePuts a coloring page on the screen with five colors to paint with. Say what the page shows, for example a cat, a rocket or a flower garden.
- Liquify 2DPushes parts of your face out or in, like a magnifying glass over the skin. Say which parts to change: the eyes, cheeks, forehead, mouth or chin.
- Liquify 2D Custom PointsSwells or shrinks up to nine spots you place anywhere on your face or the screen. Say where each spot goes and whether it grows or shrinks, for example both eyes bigger.
- Post Process - AdjustAdjusts the light and the color of the whole Lens: brightness, contrast, color strength, warmth and grain. Ask for a ready-made look, for example faded old film.
