FaceLandmarks

Follows where your eyes, nose, mouth and forehead are, so a sticker or text can sit on them and move with you. Ask for hearts on your eyes.

Camera, Audio & Sensors

Camera feed, hand and face tracking, touch, tilt, haptics, and sound.

Made with this block

Events

onCandideCenterPosition3DUpdated

This event is triggered when a user returns the center position of the face is updated

onChinPosition3DUpdated

Triggered when the chin position is updated

onForeheadPosition3DUpdated

Triggered when the center forehead position is updated

onHeadCenterPosition3DUpdated

Triggered when the head center position is updated

onLeftCheekPosition3DUpdated

Triggered when the left cheek position is updated

onLeftEyeballCenterPosition3DUpdated

Triggered when the left eyeball center position is updated

onLeftForeheadPosition3DUpdated

Triggered when the left forehead position is updated

onMouthCenterPosition3DUpdated

Triggered when the mouth center position is updated

onRightCheekPosition3DUpdated

Triggered when the right cheek position is updated

onRightEyeballCenterPosition3DUpdated

Triggered when the right eyeball center position is updated

onRightForeheadPosition3DUpdated

Triggered when the right forehead position is updated

onHeadRotationUpdated

Triggered when the head rotation is updated

onLeftEyePosition2DUpdated

Gets the 2D left eye position of the user

onRightEyePosition2DUpdated

Gets the 2D right eye position of the user

onNosePosition2DUpdated

Gets the 2D nose position of the user

onMouthPosition2DUpdated

Gets the 2D mouth position of the user

onHeadCenterPosition2DUpdated

Gets the 2D head center position of the user

onForeheadPosition2DUpdated

Gets the 2D forehead position of the user

onAllLandmarks2DUpdated

Fires every frame when a face is tracked, providing an array of all 2D face landmark positions in screen space (vec2, 0-1 range).