FaceLandmarks
Follows where your eyes, nose, mouth and forehead are, so a sticker or text can sit on them and move with you. Ask for hearts on your eyes.
Camera feed, hand and face tracking, touch, tilt, haptics, and sound.
Made with this blockEvents
onCandideCenterPosition3DUpdatedThis event is triggered when a user returns the center position of the face is updated
onChinPosition3DUpdatedTriggered when the chin position is updated
onForeheadPosition3DUpdatedTriggered when the center forehead position is updated
onHeadCenterPosition3DUpdatedTriggered when the head center position is updated
onLeftCheekPosition3DUpdatedTriggered when the left cheek position is updated
onLeftEyeballCenterPosition3DUpdatedTriggered when the left eyeball center position is updated
onLeftForeheadPosition3DUpdatedTriggered when the left forehead position is updated
onMouthCenterPosition3DUpdatedTriggered when the mouth center position is updated
onRightCheekPosition3DUpdatedTriggered when the right cheek position is updated
onRightEyeballCenterPosition3DUpdatedTriggered when the right eyeball center position is updated
onRightForeheadPosition3DUpdatedTriggered when the right forehead position is updated
onHeadRotationUpdatedTriggered when the head rotation is updated
onLeftEyePosition2DUpdatedGets the 2D left eye position of the user
onRightEyePosition2DUpdatedGets the 2D right eye position of the user
onNosePosition2DUpdatedGets the 2D nose position of the user
onMouthPosition2DUpdatedGets the 2D mouth position of the user
onHeadCenterPosition2DUpdatedGets the 2D head center position of the user
onForeheadPosition2DUpdatedGets the 2D forehead position of the user
onAllLandmarks2DUpdatedFires every frame when a face is tracked, providing an array of all 2D face landmark positions in screen space (vec2, 0-1 range).
More in Camera, Audio & Sensors
- Device CameraGives your Lens the camera picture, live or frozen as a still. Your Lens can show that picture on a surface, or keep the still to use later.
- Face EventsMakes your Lens react when you open your mouth, smile, kiss, raise your eyebrows or tilt your head. It also tells the Lens where your eyes, nose and mouth are on screen.
- Face MLChanges your face with one ready-made effect, for example an anime look, a meme grin or a skull. Say the look you want, and your Lens keeps that one effect.
- GyroscopeTurns tilting and shaking your phone into a control for your Lens. Ask for a tilt game, for example a maze where you roll a ball to the exit.
- Hand TrackingFollows your hands and reads gestures like a fist, a pinch, a thumbs up or a peace sign. Ask for something your hand controls, for example drawing with a pinch.
- HapticsMakes your phone vibrate at the moments you choose. Ask for a buzz when you tap the screen or score a point.
- Picture in PicturePuts a frame with the live camera on the screen, with or without a border. Tap the frame to swap in a photo from your device.
- Selfie WidgetShows a small live camera view on the screen, as a circle or a rectangle. Choose where it sits and how big it is, for example in the corner of a game.
- SoundPlays a sound in the Lens. Add the sound you want, and the Lens can start it, pause it and resume it.
- Touch EventsAdds tap, drag and swipe controls, so you touch the screen to control the Lens. Say what each touch does, for example tap to drop a coin.
- Voice ChangerChanges your voice while you speak. Ask for the effect you want, for example a deep voice, a robot, an alien or an echo.
- ZoomZooms the view in on any point of the screen, smoothly or held in place the whole time. Say where to zoom, how close, and whether it repeats back and forth.
