Sprite Store

Holds up to ten pictures that a 2D game uses, such as characters, cars or enemies. It also holds a photo or video you add yourself.

Utilities & Storage

Asset stores, saved data, and the core building blocks behind bigger experiences.

Made with this block

Inputs

assetName0string

name of asset 0

assetTexture0texture

sprite texture 0

assetName1string

name of asset 1

assetTexture1texture

texture of asset 1

assetName2string

name of asset 2

assetTexture2texture

texture of asset 2

assetName3string

name of asset 3

assetTexture3texture

texture of asset 3

assetName4string

name of asset 4

assetTexture4texture

texture of asset 4

assetName5string

name of asset 5

assetTexture5texture

texture of asset 5

assetName6string

name of asset 6

assetTexture6texture

texture of asset 6

assetName7string

name of asset 7

assetTexture7texture

texture of asset 7

assetName8string

name of asset 8

assetTexture8texture

texture of asset 8

assetName9string

name of asset 9

assetTexture9texture

texture of asset 9

Functions

getTextureTexture

Get texture by name.

getAllTexturesObject

Get all the textures in this store as a dictionary object { name: texture, ...}