Face In Image
Puts your eyes and mouth on a picture of an object, and the object follows your head. Say what the object is, for example a banana, a mug or a cloud.
Face Swaps & Morphs
Swap your face onto anything, or twist it into something completely new.
Made with this blockInputs
stickerTexturetexturesticker texture for the face
mouthPositionvec2The position of the mouth
mouthScalevec2The scale of the mouth
mouthRotationfloatMouth rotation in degrees
leftEyePositionvec2Left eye position
leftEyeScalevec2Left eye scale
leftEyeRotationfloatLeft eye rotation in degrees
rightEyePositionvec2Right eye position
rightEyeScalevec2Right eye scale
rightEyeRotationfloatRight eye rotation in degrees
More in Face Swaps & Morphs
- Face DeformationMakes single parts of your face bigger or smaller, and keeps them in place. Ask for puffed cheeks, higher cheekbones, a wider mouth, bigger eyes or a smaller nose.
- Face InsetShows your live face as a cut-out floating on the screen, in front of a background picture. Ask for up to six copies of your face, each in its own place and size.
- Face Morph DetailedStretches and squashes parts of your face to make a funny or lopsided look. Ask for a bigger forehead, a longer chin, uneven eyes or a twisted mouth.
- FaceGen LiveChanges your face gradually into an effect and back again, in a smooth loop. Say the change you want, for example aging, a skull or a robot.
- Head ScaleMakes your head bigger than the rest of your body, for a big head look. Say how big, from a little larger to three times the size.
- Head StreamPours a stream out of your mouth, often when you open it. Say what the stream is made of, and how fast it flows or if it runs backwards.
- Image Face SwapPuts your face onto the face in a photo, shown full screen. Describe the photo, for example a knight in a castle, and keep the face realistic, not cartoon or anime.
- Video Face SwapPuts your face onto a person in a video, so you keep your own features and copy their expressions. The video needs a real human face, not a cartoon.
