Face Morph Detailed
Stretches and squashes parts of your face to make a funny or lopsided look. Ask for a bigger forehead, a longer chin, uneven eyes or a twisted mouth.
Swap your face onto anything, or twist it into something completely new.
Made with this blockInputs
foreheadMidvec2Highest, central point of the forehead. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
noseTipBasevec2Tip of the nose (central point). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
chinTipvec2Center point at the bottom of the chin. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
mouthMidvec2Center of the mouth, between the lips. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadInnerLeftvec2Inner-left forehead, near the center, close to the hairline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
templeLeftvec2Left temple. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadOuterLeftvec2Outer-left forehead. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadFarLeftvec2Far-left edge of the forehead / hairline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
eyeInnerLeftvec2Inner corner of the left eye (toward the nose). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
eyeOuterLeftvec2Outer corner of the left eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekFarLeftvec2Outermost point of the left cheek. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekHighLeftvec2High point of the left cheekbone, below the eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekMidLeftvec2Mid / lower left cheek. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
chinLeftvec2Left side of the chin. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
jawLeftvec2Left jawline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadInnerRightvec2Inner-right forehead, near the center, close to the hairline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
templeRightvec2Right temple. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadOuterRightvec2Outer-right forehead. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
foreheadFarRightvec2Far-right edge of the forehead / hairline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
eyeInnerRightvec2Inner corner of the right eye (toward the nose). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
eyeOuterRightvec2Outer corner of the right eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekFarRightvec2Outermost point of the right cheek. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekHighRightvec2High point of the right cheekbone, below the eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekMidRightvec2Mid / lower right cheek. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
chinRightvec2Right side of the chin. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
jawRightvec2Right jawline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
noseBridgeTopvec2Top of the nose bridge, between the brows. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
noseBridgeMidvec2Middle of the nose bridge. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
browMidRightvec2Middle of the right eyebrow. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekboneOuterRightvec2Outer right cheekbone. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
browInnerRight2vec2Inner right eyebrow (secondary). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
underEyeRightvec2Under the right eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
underEyeRight2vec2Under the right eye (secondary, lower). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
mouthCornerInnerRightvec2Inner-right corner area of the mouth. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
browMidLeftvec2Middle of the left eyebrow. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
cheekboneOuterLeftvec2Outer left cheekbone. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
browInnerLeft2vec2Inner left eyebrow (secondary). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
underEyeLeftvec2Under the left eye. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
underEyeLeft2vec2Under the left eye (secondary, lower). The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
mouthCornerInnerLeftvec2Inner-left corner area of the mouth. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
lipLowerRightvec2Lower lip, right side. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
lipLowerLeftvec2Lower lip, left side. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
noseRidgevec2Ridge of the nose. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
jawOuterRightvec2Outer right jaw / lower jawline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
jawOuterLeftvec2Outer left jaw / lower jawline. The first value moves it horizontally (positive right, negative left); the second value moves it vertically (positive up, negative down). Left and right are from the viewer's perspective on screen.
More in Face Swaps & Morphs
- Face DeformationMakes single parts of your face bigger or smaller, and keeps them in place. Ask for puffed cheeks, higher cheekbones, a wider mouth, bigger eyes or a smaller nose.
- Face In ImagePuts your eyes and mouth on a picture of an object, and the object follows your head. Say what the object is, for example a banana, a mug or a cloud.
- Face InsetShows your live face as a cut-out floating on the screen, in front of a background picture. Ask for up to six copies of your face, each in its own place and size.
- Head ScaleMakes your head bigger than the rest of your body, for a big head look. Say how big, from a little larger to three times the size.
- Head StreamPours a stream out of your mouth, often when you open it. Say what the stream is made of, and how fast it flows or if it runs backwards.
- HeadmorphReplaces your whole head with a 3D head, so your face is not visible. Say what head you want, for example a shark or a banana.
- Image Face SwapPuts your face onto a face in a photo or video, and shows it full screen. That other face must look realistic, so ask for a photo, not a cartoon.
- Video Face SwapPuts your face onto a person in a video, so you keep your own features and copy their expressions. The video needs a real human face, not a cartoon.
