Face Parts

Copies your eye, nose or mouth, and puts the copy anywhere you want, even on your forehead. Ask for up to four copies, stuck to your head or fixed on the screen.

Faces & Beauty

Makeup, retouch, skin, brows, and all the little touches that make a face pop.

Made with this block

Inputs

pinToHeadboolean

Pin to head option: true - face parts pinned to head and following the user's head movements false - face parts pinned to 2D screen space

shape1boolean

true - the first Face Parts shape is enabled. false - the first Face Parts shape is disabled.

shape1Typeint

Defines the type of Face Part applied to Shape 1: 1 - for the left eye 2 - for the right eye 3 - for the mouth 4 - for the nose

shape1Position2Dvec2

2D position of the first shape

shape1Position3Dvec3

3D position of the first shape

shape1Size2Dvec2

2D size of the first shape

shape1Scale3Dfloat

object's scale

shape1Rotation2Dint

2D rotation of the first shape in a clockwise direction, where 0 means no rotation and 360 represents a full rotation

shape1Rotation3Dvec3

3D rotation of the first shape, where the first value represents rotation around the X axis, the second around the Y axis, and the third around the Z axis. [0.0, 0.0, 0.0] means no rotation.

shape2boolean

true - the second Face Parts shape is enabled. false - the second Face Parts shape is disabled.

shape2Typeint

Defines the type of Face Part applied to Shape 2: 1 - for the left eye 2 - for the right eye 3 - for the mouth 4 - for the nose

shape2Position2Dvec2

2D position of the second shape

shape2Position3Dvec3

3D position of the 2nd shape

shape2Size2Dvec2

2D size of the 2nd shape

shape2Scale3Dfloat

object's scale

shape2Rotation2Dint

2D rotation of the 2nd shape in a clockwise direction, where 0 means no rotation and 360 represents a full rotation

shape2Rotation3Dvec3

3D rotation of the 2nd shape, where the first value represents rotation around the X axis, the second around the Y axis, and the third around the Z axis. [0.0, 0.0, 0.0] means no rotation.

shape3boolean

true - the third Face Parts shape is enabled. false - the third Face Parts shape is disabled.

shape3Typeint

Defines the type of Face Part applied to Shape 3: 1 - for the left eye 2 - for the right eye 3 - for the mouth 4 - for the nose

shape3Position2Dvec2

2D position of the third shape

shape3Position3Dvec3

3D position of the 3rd shape

shape3Size2Dvec2

2D size of the 3rd shape

shape3Scale3Dfloat

object's scale

shape3Rotation2Dint

2D rotation of the 3rd shape in a clockwise direction, where 0 means no rotation and 360 represents a full rotation

shape3Rotation3Dvec3

3D rotation of the 3rd shape, where the first value represents rotation around the X axis, the second around the Y axis, and the third around the Z axis. [0.0, 0.0, 0.0] means no rotation.

shape4boolean

true - the fourth Face Parts shape is enabled. false - the fourth Face Parts shape is disabled.

shape4Typeint

Defines the type of Face Part applied to Shape 4: 1 - for the left eye 2 - for the right eye 3 - for the mouth 4 - for the nose

shape4Position2Dvec2

2D position of the 4th shape

shape4Position3Dvec3

3D position of the 4th shape

shape4Size2Dvec2

2D size of the 4th shape

shape4Scale3Dfloat

object's scale

shape4Rotation2Dint

2D rotation of the 4th shape in a clockwise direction, where 0 means no rotation and 360 represents a full rotation

shape4Rotation3Dvec3

3D rotation of the 4th shape, where the first value represents rotation around the X axis, the second around the Y axis, and the third around the Z axis. [0.0, 0.0, 0.0] means no rotation.