Liquify 2D Custom Points

Swells or shrinks up to nine spots you place anywhere on your face or the screen. Say where each spot goes and whether it grows or shrinks, for example both eyes bigger.

Filters & Color

Color grade, adjust, blur, or enhance the whole look of a Lens.

Made with this block

Inputs

point0Enabledboolean

Activates the specific liquify slot.

point1Enabledboolean

Activates the specific liquify slot.

point2Enabledboolean

Activates the specific liquify slot.

point3Enabledboolean

Activates the specific liquify slot.

point4Enabledboolean

Activates the specific liquify slot.

point5Enabledboolean

Activates the specific liquify slot.

point6Enabledboolean

Activates the specific liquify slot.

point7Enabledboolean

Activates the specific liquify slot.

point8Enabledboolean

Activates the specific liquify slot.

point0Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point1Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point2Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point3Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point4Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point5Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point6Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point7Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point8Positionvec3

The coordinates for the center of the distortion. Note: Uses a range where x and y define the location on the face/screen.

point0Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point1Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point2Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point3Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point4Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point5Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point6Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point7Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point8Intensityfloat

Strength of the distortion. 1.0 is neutral. Range: 0.2 to 10.0.

point0Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point1Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point2Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point3Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point4Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point5Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point6Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point7Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.

point8Radiusfloat

The size of the area affected by the point. Range: 0.5 to 10.0.