Screen Particles
Adds particles that float or fall across the whole screen. Say what you want and where, for example rain down the screen, or stars only around the edges.
Confetti, sparkles, and particle effects that give any Lens some magic.
Made with this blockInputs
emitPointintEmit point and direction of the particles:
5 values
- 0
- particles are spawned across the entire screen, without any gravity
- 1
- particles are spawned from the top of the screen and fall to the bottom
- 2
- particles are spawned at the very bottom of the screen and move upward
- 3
- particles are spawned on the left side of the screen and move to the right
- 4
- particles are spawned on the right side of the screen and move to the left
particleCountintAmount of particles shown at once
lifetimefloatDuration of each particle's lifecycle. Range from 0 to 10
randomLifetimefloatAdds random variation to particle lifetime. Range from 0 to 1, where 0 applies no randomization and 1 applies maximum randomization
sizefloatSize of the particles. Range from 0 to 1.
randomSizefloatAdds random variation to particle size, where 0 applies no randomization and 1 applies maximum randomization
speedfloatspeed of the particles. Range from 0 to 1
turbulencefloatadds random, noise-based variation to particle motion, creating dynamic movement. Range from 0 to 1
randomizeSpeedfloatAdds random variation to the speed applied to each particle. Range from 0 to 1
rotationSpeedfloatThe rotation of the particles. Increase the value to 1 for a more intense rotation and 0 for no rotation.
rotationInitialfloatDefines the initial rotation angle of each particle at the moment it is spawned. Range from 0 to 1
alignToDirectionbooleanAllows particles to align with their direction of movement.
frameRadiusfloatDefines the frame mask radius used for particle spawning.
frameFeatherfloatDefines the softness of the frame mask edges - higher values create a smoother, more blended transition between the particle border and the empty center. Range from 0 to 1
maskTypeintType of the mask: 0 - None, without any mask. Particles are emitted across the entire screen 1 - Square Mask 2 - Circle Mask
colorMinvec4Defines the starting color of the particles
colorMaxvec4Defines the ending color of the particles
opacityRandomfloatOpacity randomization value of the particles, range from 0 to 1
colorTexturetextureGenerated texture of the particles that should be used if the user requires a texture that is not in the predefined collection.
presetTextureintPresets of the particles texture
16 values
- 0
- realistic lens flare star effects, - small glowing points of light with radial beams and soft halos
- 1
- elegant lens flare star effects, - minimalist glowing light bursts with thin cross-shaped rays
- 2
- cartoon geometric star sparkle icons, - four-pointed shining shapes with soft curves and symmetrical design
- 3
- flat vector star shapes, - classic five-point stars in filled and stroked variations
- 4
- realistic snowflakes
- 5
- subtle glowing light spots, - circular luminous highlights with smooth gradients and soft diffusion
- 6
- realistic rose petals
- 7
- delicate flower petals with light glow and fine vein details
- 8
- realistic leaves
- 9
- heart textures, - includes filled, outlined, and softly glowing variations
- 10
- cherry blossom elements, - delicate five-petal flowers with visible stamen details and realistic textures
- 11
- floral elements, - detailed top-view blooms featuring a rose, gerbera daisy, chrysanthemum, and carnation
- 12
- reflective oval shapes, - smooth highlights that mimic light reflections or flying confetti from a party popper
- 13
- shiny party ribbons and confetti streamers - curled and twisted silver streamers with reflective texture and realistic highlights
- 14
- soap bubbles with soft reflections
- 15
- abstract bokeh and lens flare elements, - round and polygonal reflective shapes with smooth gradients and luminous glow
More in Particles & Visual FX
- 3D Falling ObjectsDrops 3D objects from above, so they fall past the camera or land on you. Say what should fall, for example snow, coins or leaves.
- SparklesAdds sparkles that twinkle on the brightest parts of the camera view. Choose the color, size and speed, and whether they land on you, the background or everything.
