Screen Particles

Adds particles that float or fall across the whole screen. Say what you want and where, for example rain down the screen, or stars only around the edges.

Particles & Visual FX

Confetti, sparkles, and particle effects that give any Lens some magic.

Made with this block

Inputs

emitPointint

Emit point and direction of the particles:

5 values
0
particles are spawned across the entire screen, without any gravity
1
particles are spawned from the top of the screen and fall to the bottom
2
particles are spawned at the very bottom of the screen and move upward
3
particles are spawned on the left side of the screen and move to the right
4
particles are spawned on the right side of the screen and move to the left
particleCountint

Amount of particles shown at once

lifetimefloat

Duration of each particle's lifecycle. Range from 0 to 10

randomLifetimefloat

Adds random variation to particle lifetime. Range from 0 to 1, where 0 applies no randomization and 1 applies maximum randomization

sizefloat

Size of the particles. Range from 0 to 1.

randomSizefloat

Adds random variation to particle size, where 0 applies no randomization and 1 applies maximum randomization

speedfloat

speed of the particles. Range from 0 to 1

turbulencefloat

adds random, noise-based variation to particle motion, creating dynamic movement. Range from 0 to 1

randomizeSpeedfloat

Adds random variation to the speed applied to each particle. Range from 0 to 1

rotationSpeedfloat

The rotation of the particles. Increase the value to 1 for a more intense rotation and 0 for no rotation.

rotationInitialfloat

Defines the initial rotation angle of each particle at the moment it is spawned. Range from 0 to 1

alignToDirectionboolean

Allows particles to align with their direction of movement.

frameRadiusfloat

Defines the frame mask radius used for particle spawning.

frameFeatherfloat

Defines the softness of the frame mask edges - higher values create a smoother, more blended transition between the particle border and the empty center. Range from 0 to 1

maskTypeint

Type of the mask: 0 - None, without any mask. Particles are emitted across the entire screen 1 - Square Mask 2 - Circle Mask

colorMinvec4

Defines the starting color of the particles

colorMaxvec4

Defines the ending color of the particles

opacityRandomfloat

Opacity randomization value of the particles, range from 0 to 1

colorTexturetexture

Generated texture of the particles that should be used if the user requires a texture that is not in the predefined collection.

presetTextureint

Presets of the particles texture

16 values
0
realistic lens flare star effects, - small glowing points of light with radial beams and soft halos
1
elegant lens flare star effects, - minimalist glowing light bursts with thin cross-shaped rays
2
cartoon geometric star sparkle icons, - four-pointed shining shapes with soft curves and symmetrical design
3
flat vector star shapes, - classic five-point stars in filled and stroked variations
4
realistic snowflakes
5
subtle glowing light spots, - circular luminous highlights with smooth gradients and soft diffusion
6
realistic rose petals
7
delicate flower petals with light glow and fine vein details
8
realistic leaves
9
heart textures, - includes filled, outlined, and softly glowing variations
10
cherry blossom elements, - delicate five-petal flowers with visible stamen details and realistic textures
11
floral elements, - detailed top-view blooms featuring a rose, gerbera daisy, chrysanthemum, and carnation
12
reflective oval shapes, - smooth highlights that mimic light reflections or flying confetti from a party popper
13
shiny party ribbons and confetti streamers - curled and twisted silver streamers with reflective texture and realistic highlights
14
soap bubbles with soft reflections
15
abstract bokeh and lens flare elements, - round and polygonal reflective shapes with smooth gradients and luminous glow